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Question Task Id: 462814

Subject Code Subject name Assessment number Class CRN Student name Student number (A number)

First need to create the project go to file project window click the new button and type in a name for project.

In the project folder inside of there in the scenes folder is where save scenes files source images is where going to save textures and images is where any of renders saved out to.

Now going to set up the image planes using reference images open up source images folder where it has copied the front and side images.

Now going to put front reference image in the front camera and side reference image in the side camera so in the viewport menu go to view import image plane choose the front PNG and now it's put in a front image plane looking towards the front camera (Cgtrader 2022).

Setting up background image.

Select Import Image under Image Layer. By doing so, a dialogue will appear and choose where to get the reference image. The reference image should, after being imported, refer to an image layer that is displayed immediately in the viewport (Pluralsight 2022).

Then Import a cube

It's challenging to model someone, a woman, or an item that must conform to specific designs and dimensions without a reference, and it's better not to just glance at the reference on another monitor on a frequent basis. There is no technique given. accurate outcomes. In order to use the reference as a surface, it should be placed directly into to the Maya scene. Image layers in Maya may be created in a variety of methods. These nodes are where reference photos are loaded (3dtotal 2022).

Select front view

The UI for Maya shows four panels (viewports). top, perspective, front, or side. Click the Panel tab above viewport and choose Orthographic to convert the viewport to a desired view.

Now for the side view part to do the same thing go to view image plane import image and choose side picture there. Have two image planes one using the side camera one using the front camera hit f2 frame in and zoom in on them so select these and use the Move tool to move them up so that way the feet are resting on the grid and then take the front viewport and push that back and take the side viewport and push that off to the side now going to be creating model in the middle here and don't want these image planes to get in when modeling (Lesterbanks 2022).

So, move them back and one of the things thats great about using image planes is that when hit four to go to wireframe image planes are not affected by this. See the image behind model and still work on it in wireframe. So generally working in the side of the front viewport with wireframe turned on if only want image planes to appear in the camera that they're associated with and not in the perspective view then just select it come to the attribute editor and then choose in this display setting of looks through camera then only see it through the camera that its associated with it (Tutorialspoint 2022).

Now start modelling and increase the segments.

952500395605345186041148000Side view to set the object with reference image

So, move them back and one of the things thats great about using image planes is that when hit four to go to wireframe image planes are not affected by this. See the image behind model and still work on it in wireframe. So generally working in the side of the front viewport with wireframe turned on if only want image planes to appear in the camera that they're associated with and not in the perspective view then just select it come to the attribute editor and then choose in this display setting of looks through camera then only see it through the camera that its associated with it (Educba 2022).

Duplicate the object for mirroring with both side

Now stretching and making the hand of model

Go over to the side view and line up the vertices with that select the vertices again making sure do marquee selections and just click and drag and just use move tool to move them roughly along reference image all right so now if take a look at that in perspective view.

Now go into other views and just kind of make any little adjustments move it around. Hit three to go into smooth preview and make sure there's no problems at the model and see how it looks if it were to be smooth hit one two go back to regular smoothness (Stanford 2022).

Now stretching the object for making legs.

Extrude the object for toe and figure

Grab the front part of the middle edge loop and then bring that in words that can be kind of like the inner part of the ear and then grab the whole front half of it all those vertices and then rotate it forward and then of course just use the Move tool to kind of narrow (Creativebloq 2022).

Adjust their vertical mesh but with the extrude tool they're going to be going at different angles. So just hit W and use move tool for to do that then can use scale tool to kind of adjust the shape try to make it match up roughly with the reference image. The feet so select model shift right click insert edge loop and then click and drag an edge along the bottom of the leg select both of those edges and scale them down in the y-axis to just align them and then move them down and then select the front faces and extrude out the foot from there after perform an extrusion.

It can hit W and then just move those faces out switch to scale tool and then scale both faces in the z-axis to align them. To add another edge loop to do it shift right click insert edge loop and add in an edge loop along the bottom of the foot there and this one doesn't have to be perfect because eventually going to only use one half of the model (Conceptartempire 2022).

Now select face on top of object and extrude for creating neck and head

Extrude on Z axis

Now shift to front view and setting up with reference image.

Now right-click and go to face mode and select the two do a shift right click extrude face use the z-axis to pull out some depth and then click once on the click once on one of the scale cube gizmos and then that will give us a uniform scale tool in the middle and then just click and scale that down like normal.

So that way extrude a little inset select that new face and do a shift right click extrude face and then pull out on the Z to get a lot of depth if move the x-axis and try to adjust from side to side where both of the legs are it's not really going to work because they're going to go at different angles so instead for this just hit out to go to scale tool and then scale them in on the x-axis to bring them closer together (Artstation 2022).

The y-axis bring that handle all the way to that middle blue cube and that's going to align the face. So that way they're flat on the floor so now move on to the arms select both of the side top faces do a shift right click extrude face hit one of the cubes to bring up the uniform scale and then scale it down inside that face and then just pull out on the z-axis to get some depth there and now can hit the Z key which will perform the last action did which was an extrude so can hit Z and then it'll just extrude that face.

Primitive sphere that the topology here is all quads the edge flow is nice whereas with a primitive sphere it's all going up to the top. Front and side viewport to align the sphere with the head to scale it up just get the rough shape. To make sure dont move it left or right so make sure translate X zeroed out so that way that middle line is on the origin of the grid (Cs.washington 2022).

Making finger

The low poly model will create like below figure

Successfully the final model is ready like below figure. And the complete details of model is in below figure

References:

3dtotal 2022. low-poly-character-modeling-and-texturing-athey-nansel-moravetz-model-man-low-poly. [ONLINE] Available at:https://3dtotal.com/tutorials/t/low-poly-character-modeling-and-texturing-athey-nansel-moravetz-model-man-low-poly. [Accessed 19 August 2022].

Artstation 2022. intro-to-rigging-in-maya-tutorial. [ONLINE] Available at:https://www.artstation.com/marketplace/p/GoNg/intro-to-rigging-in-maya-tutorial. [Accessed 19 August 2022].

Cgtrader 2022. 56-maya-character-modeling-tutorial. [ONLINE] Available at:https://www.cgtrader.com/tutorials/56-maya-character-modeling-tutorial. [Accessed 19 August 2022].

Conceptartempire 2022. 56-maya-character-modeling-tutorial. [ONLINE] Available at:https://conceptartempire.com/maya-tutorials/. [Accessed 19 August 2022].

Cs.washington 2022. low-poly-character-modeling-and-texturing-athey-nansel-moravetz-model-man-low-poly. [ONLINE] Available at:https://courses.cs.washington.edu/courses/cse459/06wi/help/mayaguide/Complete/CharacterSetup.pdf. [Accessed 19 August 2022].

Creativebloq 2022. maya-tutorial-rig-character-posing. [ONLINE] Available at:https://www.creativebloq.com/3d-world/maya-tutorial-rig-character-posing-9134476. [Accessed 19 August 2022].

Educba 2022. low-poly-character-modeling-and-texturing-athey-nansel-moravetz-model-man-low-poly. [ONLINE] Available at:https://www.educba.com/rigging-in-maya/. [Accessed 19 August 2022].

Lesterbanks 2022. beginners-guide-to-modeling-a-cartoon-character-in-maya. [ONLINE] Available at:https://lesterbanks.com/2021/03/a-beginners-guide-to-modeling-a-cartoon-character-in-maya/. [Accessed 19 August 2022].

Pluralsight 2022. low-poly-game-char-maya-silo. [ONLINE] Available at:https://www.pluralsight.com/courses/low-poly-game-char-maya-silo-689. [Accessed 19 August 2022].

Stanford 2022. low-poly-game-char-maya-silo. [ONLINE] Available at:https://graphics.stanford.edu/courses/cs448b-01-fall/LEARNINGMAYA2.pdf. [Accessed 19 August 2022].

Tutorialspoint 2022. base-mesh-maya-tutorial. [ONLINE] Available at:https://www.tutorialspoint.com/base-mesh-maya-tutorial/index.asp. [Accessed 19 August 2022].

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