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Deep Sea Adventure Rubric

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Added on: 2024-11-22 08:30:36
Order Code: SA Student Gaurav IT Computer Science Assignment(9_23_36647_441)
Question Task Id: 495200

Deep Sea Adventure Rubric

Programmers Name: _____________________________________________

Rate the Project LowHigh

Setup

The .jar file runs and an application

comes on the screen.Circle One 0110

There are 4 distinct player iconsCircle One01234

There is a submarine image, to indicate

the beginning starting lineCircle One013

There is an air supply countdown

visible starting at 25 unitsCircle One 013

There is visible treasure floating on a

discernable pathCircle One013

Tier treasure: distinct image, 8

treasure per tier, using the correct

range of values, exactly 2 tiles of each

value, populating correct part of the

path, showing their tier, not value,

when in the water.Circle One0125710

Tier 1 0 0 1 1 2 2 3 3

Tier 2 4 4 5 5 6 6 7 7

Tier 3 8 8 9 9 10 10 11 11

Tier 4 12 12 13 13 14 14 15 15

All 4 Tiers are representedCircle One0125

There is an established turn order that

does not change throughout the gameCircle One0125

The monitor shows the following for

each player: color icon, treasure they

currently hold, treasure they have

brought back to the sub, current score.Circle One0125710

Player Turn

At the beginning of the turn, the air

supply reduces the oxygen by the

amount of treasure the player currently

holds in the waterCircle One0135

After the air supply stage, the player is

offered a chance to turn back towards

the submarine and turns the icon in the

proper direction.Circle One013

Show the results of rolling 2 3-sided

dice making sure to subtract the

number of treasures the player is

currently holdingCircle One0125

2 3 4 5 6

The icon moves in the proper direction

and skips over any occupied spaces.Circle One0125

Chooses between 1 of 3 search options:

pick up treasure, place carried treasure

into empty space, or do nothing.Circle One013

When a player picks up a treasure, the

space is replaced with an empty space

image and places the treasure in the

players possession correctly. When a

player places a treasure in an empty

space, the player removes the treasure

from the players possession. The player

chooses which treasure to dropCircle One01257 10

Do not show treasure value until the

treasure reaches the submarine.Circle One03

End of Round

The round ends at the end of the

players turn who uses the last of the air

supply. If all the players make it back to

the submarine the round ends when

the last player gets to the submarine. Circle One0125

Reveal all treasure and add to player

total in players collection for those who

made it back to the submarine at the

end of the round. Break up group of

treasure into original chips and place

them into players collection for

tiebreaking purposes.Circle One01357

Drop carried treasure for divers who

didnt make it back to the submarine to

the bottom of the diving path. Group

the discarded treasure into clumps of

three. Count these clumps as one

treasure for diving purposes.Circle One01357

Shrink the path by removing empty

spaces and not altering the order of

treasure.Circle One0125

Start the next round appropriately, with

the last diver to reach the submarine

going first if all divers made it to the

submarine, and the diver who was

deepest when the air supply ran out

going first if any divers were in the water

when the air supply ran out. Make sure

to maintain established turn order once

the starting player is determinedCircle One01357

Winning the Game

The game ends after 3 rounds. The

scores are correctly calculated. A first

place tie is broken according to the

rules. The final ranking is displayed. The

final board is still shown so that the user

can verify the scoring. Circle One01357

Bonus points

Grader sees something in the

program that is beyond what was

expected (must mention what it is)Between 1 -10 points________

Overall Opinion

Circle One012345678910

Add up all the circle values and place the points hereTotal____/135

Deep Sea Adventure Project

Overview

The programmer will create the game Deep Sea Adventure. Deep Sea Adventure can be found online and retails around $20. You do not have to buy it, but it is highly suggested. You may learn how to play the game by watching the How To Play Deep Sea Adventure by Play The Game HQ video. The rules have been provided in the module along with an image of the game pieces, although you may find other images if you like.

Project Expectations

Number of players

The programmer should create a 4-player game of Deep Sea Adventures. The programmer may create a larger number of players, the game is played between 2 - 6 players, for extra credit.

The Contents

The two dice are 3-sided. That means, when a die is cast, it will only generate a 1, 2, or a 3. When you roll the dice, make sure you are randomly generating 2 separate die rolls of a 3-sided die. There are 4 level of chips: level 1 has eight chips ranging from the values 0-3 with each value represented twice, level 2 does the same thing with the values 4-7, level 3 has the values 8-11, and level 4 has the values 12-15. Make sure you have a total number of 32 chips with each value represented twice and on the proper level. There are 16 blank chips. The submarine has an air supply of 25 units of oxygen, this is your coutdown clock for the round. The user should be able to tell if the player token is going towards or away from the submarine.

Preparing the Game

Place the players on the submarine. Set out the tokens populating the ArrayList with Level 1 chips first, then Level 2 chips and so on. At the beginning of the round, determine the order of who plays.

A Round

On a turn in the round a player will do the following:

Reduce the air from the air supply. The air is reduced by the number of treasures the player is currently carrying on the dive.

Declare if you are returning to the sub and orientate the token accordingly.

Roll the dice, subtract the number of tokens diver is carrying, and move the token

Search do only one of the following

Do nothing

Pick up the chip(s) you are on

Place a chip (if you are on a blank space)

Ending of the Round

A round ends when the air supply runs out, the player who caused the air to run out gets to complete their turn before the round ends. If a diver is still in the water, then their current chips are placed at the end of the ArrayList in stacks of three. The diver who was the deepest when the air ran out, will go first on the next round and play will proceed in the established order of play beginning at that player.

A round may also end if everyone makes it back to the submarine before the air supply runs out. The last player out of the water will go first.

All players reveal the treasure they brought up from the sea and adds their total to their total score. These chips are no longer considered to be on the diver when they go back into the water.

Remove all the empty spaces and shrink the ArrayList.

The players can then being the next round.

Ending the Game

The game ends when the 3rd round is over. Whomever has the highest score, wins the game. If there is a tie, the player with the most highest-level chips wins. If players are still tied, then there is a draw. Show the final results.

  • Uploaded By : Pooja Dhaka
  • Posted on : November 22nd, 2024
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