SOUTHERN CROSS UNIVERSITY
SOUTHERN CROSS UNIVERSITY
Assessment COVER SHEET
For use with online submission of assessments
Please complete all of the following details and then make this sheet the first page of each file of your assignment do not send it as a separate document.
Your assignments must be submitted as either Word documents, text documents with .rtf extension or as .pdf documents. If you wish to submit in any other file format please discuss this with your lecturer well before the assignment submission date.
Student Name: __HARSH MANOJ JIMULIA__________________________
Student ID No.: __22759449__________________________
Unit Name: Resources for User Interaction
Unit Code: ISYS2001
Tutors name: _DR PEMA CHOEJEY___________________________
Assignment No.: Assessment 2 Report
Assignment Title: Website Design Report
Due date: __29TH MAY 2022__________________________
Date submitted: __30TH MAY 2022__________________________
Declaration:
I have read and understand the Rules Relating to Awards (Rule 3 Section 18 Academic Misconduct Including Plagiarism) as contained in the SCU Policy Library. I understand the penalties that apply for plagiarism and agree to be bound by these rules. The work I am submitting electronically is entirely my own work.
Signed:
(please type your name)
__HARSH JIMULIA__________________________
Date: 30TH MAY 2022____________________________
Table of Contents
1.0 Introdcution X
1.1 Aims or goals of your design X
1.2 Media resources to achieve your aims or goalsX
1.3 Style Tile for your prototype websiteX
1.4 Prototype layout design and functionalilty X
1.5 Your UX using a graphics editorX
1.4 Reference listX
Introduction
Let's take our eCommerce company to the next level. Learn how Build can assist us in increasing traffic and leads to our eCommerce site.
It's past time for understand how critical an eCommerce shop will become if users want to run the own business. With Build, business may make the switch to eCommerce and explore unlimited possibilities.
1.1 Aims or Goals of your Design The primary purpose of this research is to demonstrate how more interactive aspects on clothing/eCommerce websites may assist online retailers improve sales. The following are the project's objectives:
To have a deeper grasp of the online clothing shopping industry.
To investigate the possible drawbacks of online garment buying.
To create a working prototype website that addresses one of the numerous challenges that arise while shopping for clothes online.
The prototype will be tested using an existing online clothing store.
The tortoise and the hare tale by Freedman provided the idea that Online Apparel Shopping is one of the most significant areas to enter. According to Freedman, slower start-ups or early laggards may turn out to be some of the most powerful sectors online in the long term.
This dissertation compiles data on online apparel shopping to see if Freedman's prediction is correct.
1.2 Media Resources(Approximately 400 words in this section required to explain the effectiveness of 4 or more types of media resources featured in your proposed website from the users perspective. Keep in mind whatever the content you develop, it should also be compelling. The more interesting, helpful, entertaining, or informative the content, the more compelling it will be. Marks will be awarded for referring to the unit content).
We'll need to master a few key skills as web designers, including graphic design, UX (user experience), and client communication. Developing a sense of visual design takes time. In order to create exceptional designs quickly and simply, we must also understand design tools.
Here's a brief review of some of the design concepts we'll need to know:
What exactly is typography, and how should it be employed?
How to Make an Effective Communication Hierarchy
Understanding colour theory will help us choose the best colours for our project.
Learn about the visual components of design.
The goal of user experience design is for people to say "Yes" to all of those questions. This book will introduce people to the field of user experience design as it relates to Web-based systems like websites and applications.
Within a system, UX designers look at subsystems and processes. They may, for example, look at an e-commerce website's checkout procedure to determine if visitors find the process of purchasing products from the site simple and enjoyable. They may go even further by looking at specific sub-system components, such as how easy and enjoyable it is for users to fill out input fields on a Web form.
With so much attention on user-centered design nowadays, articulating and justifying the importance of developing and improving the user experience looks virtually needless. "It's necessary since it meets our users' demands enough said," we should undoubtedly remark, and everyone would probably be happy with that.
Those who worked in the Web design industry before to the codification of consumer-focused design, usability, and Web accessibility, on the other hand, may recall that we used to develop websites differently. Before our clients (and we) realised the value of user-focused design, we made layout decisions based on two factors: what we thought was outstanding and what the customer wished to see.
We developed the interface for ourselves, building it on top of what we believed worked. The emphasis is on aesthetics and branding, rather than on what users will think of the site.
What we're doing isn't based on science. We did it because the results are pleasing to the eye, they are creative (in our opinion), and they are what our clients desire.
1.3 Style Tile for prototype website(This is very similar to the style tile you created for Assessment 1, except this time, you will create the style tile for your non-interactive website. Replace the following style tile template with the creative style tile you created in GIMP for the website.
A style prototype is a single HTML page that defines the site's colours, typography, photography style, button styles, rollovers, and other important design features. In some ways, it's a precautionary approach to prevent revisiting (or altogether deleting) site designs in which hours of effort and money have already been spent.
Samantha Warren came up with the brilliant notion of showing clients created web pieces before developing whole site mockups. Her Photoshop-based compositions are referred to as Style Tiles, and they feature many of the same characteristics as a Style Prototype.
A Style Prototype, on the other hand, pushes the boundaries of the web medium even farther. Show your buyer a responsive HTML/CSS Style Prototype instead of a JPG of your Photoshop work.
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1.4 Prototype Layout Design and Functionality
In this section, you discuss your design thoughts and consideration. Relevant graphic design principles such as negative space, balance, alignment, grouping, emphasis, etc., used to organise each page should be discussed. Also, discuss how design elements such as line, shape, texture, colour, etc. are used to achieve a good visual design.
(Approximately 400 words)
Although the design appears simple, it might be difficult to visually portray the idea we're attempting to convey when the pen strikes the page.
While creative components constitute the cornerstone of design, design principles may be thought of as guidelines. Understanding design principles will improve the functioning of our newest graphic design product, whether we're a business or an aspiring designer.
It's easy to get ambitious once we've mastered all of the design aspects and want to incorporate a range of shapes, colours, or line and font kinds. However, if we don't follow design principles, we'll wind up with a disjointed, confused, and difficult-to-navigate layout.
Although the design appears simple, visualising the idea we're attempting to convey might be difficult when the pen meets the page.
Balance
Design principles can be thought of as laws, whilst artistic components are thought of as the foundation of design. Understanding design principles will improve the usability of the newest graphic design product, whether we're a business or an aspiring designer.
It's easy to grow ambitious and want to incorporate a range of shapes, colours, or styles of lines and typefaces once we've mastered all of the design aspects. we 'll wind up with a layout that's disjointed, unclear, and difficult to traverse if we don't follow design principles.
Align
While alignment is sometimes neglected, a design without it lacks purpose, coherence, and order. The placement of components on a page is referred to as alignment. Its function goes beyond organising; it's also necessary for improving a design's or layout's overall aesthetic attractiveness.
When building a product, designers analyse how users naturally skim the page. The way and when you employ each form of alignment - left, right, centre, and even - is different. Text is often read from left to right in English-speaking nations, hence left alignment is the most frequent. Other typefaces are employed strategically for specific reasons, like as advertisement, ornamentation, or in smaller writing.
Proximity
The notion of proximity is used by designers when they bring items closer or further apart. A designer employs proximity for two key reasons: to establish connections and to apply them.
When we look at design components in a layout that are near together, we notice that they are connected. A designer might express that there is no link between items by leaving space between them. Conformity, organization, structure, and hierarchy are all created by the connection between the components.
HOME page
Insert the screenshot of the SHOP/ORDER page of the website here
SHOP/ORDER page
Insert the screenshot of the CONTACT US page of the website here
CONTACT US page
1.5 Your UX using a graphics editorExplaining your user experience in using the graphic editor (GIMP/Adobe Photoshop) software. Shows mastery in the use of graphic editor techniques and skills you applied in Style tile and prototype development. You are free to show your creativity in your design.
To complete our everyday chores, we will undoubtedly employ a variety of instruments. Choosing the proper tools to make the day productive and the work outstanding is, however, easier said than done, especially when there are nearly uncountable tools for online and graphic design professionals on the market.
The question now is, how do wego about finding the appropriate one?
To assist with with this process, we've put together a list of the 24 finest design tools for graphic and online design professionals that ou should utilise. Check out the list and pick the ones that best fit our requirements:
The major North American computer software company Adobe Systems Incorporated is a superb illustration of how Nielsen and Molich's Ten User Interface Principles may lead to financial success. Adobe Photoshop, one of their most popular products, is a raster graphics editor with a well-designed user interface that reflects these concepts.
We'll look at how Adobe Photoshop reflects each of these principles in order to encourage people to employ the 10 guidelines to increase the usability, utility, and attractiveness of our own designs. We get a thumbs up forour own effort.
1.6 Reference ListAysha-glamour. 2022. user-experience-design-overview-tools-and-resources. [ONLINE] Available at:http://aysha-glamour.tn/mi3x/adobe-xd-template.html. [Accessed 27 May 2022].
Agitraining. 2022. Photoshop-design-software-UI-UX-Review. [ONLINE] Available at:https://www.agitraining.com/adobe/photoshop/classes/what-is-photoshop. [Accessed 27 May 2022].
Createbytes. 2022. Photoshop-design-software-UI-UX-Review. [ONLINE] Available at:https://createbytes.com/insights/Photoshop-design-software-UI-UX-Review/. [Accessed 27 May 2022].
Mdgadvertising. 2022. graphic-design-and-photoshop-resources. [ONLINE] Available at:https://www.mdgadvertising.com/marketing-insights/graphic-design-and-photoshop-resources/. [Accessed 27 May 2022].
Smashingmagazine. 2022. user-experience-design-overview-tools-and-resources. [ONLINE] Available at:https://www.smashingmagazine.com/2010/10/what-is-user-experience-design-overview-tools-and-resources/. [Accessed 27 May 2022].
Techtarget. 2022. Photoshop-design-software-UI-UX-Review. [ONLINE] Available at:https://www.techtarget.com/whatis/definition/Photoshop. [Accessed 27 May 2022].
Uxplanet. 2022. user-experience-design-overview-tools-and-resources. [ONLINE] Available at:https://uxplanet.org/the-best-resources-for-learning-web-design-2c1d4896b661. [Accessed 27 May 2022].
SOUTHERN CROSS UNIVERSITY
ASSIGNMENT COVER SHEET
For use with online submission of assignments
Please complete all of the following details and then make this sheet the first page of each file of your assignment do not send it as a separate document.
Your assignments must be submitted as either Word documents, text documents with .rtf extension or as .pdf documents. If you wish to submit in any other file format please discuss this with your lecturer well before the assignment submission date.
Student Name: ____________________________
Student ID No.: ____________________________
Unit Name: Resources for User Interaction
Unit Code: ISYS2001
Tutors name: ____________________________
Assignment No.: Assignment 3 Report
Assignment Title: Reflective and planning documentation
Due date: ____________________________
Date submitted: ____________________________
Declaration:
I have read and understand the Rules Relating to Awards (Rule 3 Section 18 Academic Misconduct Including Plagiarism) as contained in the SCU Policy Library. I understand the penalties that apply for plagiarism and agree to be bound by these rules. The work I am submitting electronically is entirely my own work.
Signed:
(please type your name)
____________________________
Date: ____________________________
Reflective and planning report for
[A fictitious brand name of a futuristic drink OR snack product OR activity]
By [Your Name]
Table of Contents
TOC o "1-3" h z u 1.Introduction PAGEREF _Toc103198474 h 12.Link to Video PAGEREF _Toc103198475 h 13.Planning PAGEREF _Toc103198476 h 2a.Production phases PAGEREF _Toc103198477 h 2b.Post-Production phases PAGEREF _Toc103198478 h 24.Script PAGEREF _Toc103198479 h 35.Storyboards PAGEREF _Toc103198480 h 4a.Scene 1 PAGEREF _Toc103198481 h 4Storyboard title here PAGEREF _Toc103198482 h 4b.Scene 2 PAGEREF _Toc103198483 h 4Storyboard title here PAGEREF _Toc103198484 h 4c.Scene 3 PAGEREF _Toc103198485 h 5Storyboard title here PAGEREF _Toc103198486 h 5d.Scene 4 PAGEREF _Toc103198487 h 5Storyboard title here PAGEREF _Toc103198488 h 5e.Scene 5 PAGEREF _Toc103198489 h 6Storyboard title here PAGEREF _Toc103198490 h 66.Screenshots PAGEREF _Toc103198491 h 77.Reflection PAGEREF _Toc103198492 h 128.References PAGEREF _Toc103198494 h 139.Weekly Journals PAGEREF _Toc103198495 h 14Week 1 PAGEREF _Toc103198496 h 14Week 2 PAGEREF _Toc103198497 h 14Week 3 PAGEREF _Toc103198498 h 14Week 4 PAGEREF _Toc103198499 h 14Week 5 PAGEREF _Toc103198500 h 14Week 6 PAGEREF _Toc103198501 h 14
IntroductionA short description of the product. This should include the purpose of the product, the main target audience (if applicable e.g. parents of newborn babies if promoting baby products), and your general evaluation of the user interaction facilitated by this website.
Link to Video
(For using file storing services like OneDrive or Dropbox) Provide the link to the OneDrive or DropBox file so it can be downloaded. You may only use this as a backup to your submission.
PlanningOutline the project and the stages of development. This should also cover the proposed timeline for Production and Post-production.
3.1: Hardware, Software, and any other set up Requirement and Cost
3.2 Proposed Timeline for Production and Post Production
ScriptThis should include any ambient sounds, dialog and verbalizations, narration, sound effects, music and songs that are included in the production of your advertisement. You should also include Cinematic Style including Synopsis, Action, Dialogue, Transitions, Sluglines.
StoryboardsThis should include any camera actions, effects, lighting, transitions, visual effects and animatics used in the production of your advertisement. These ideally would be detailed with time stamps and descriptions.
Scene 1Storyboard title hereInsert the storyboard image here
Description
Scene 2Storyboard title hereInsert the storyboard image here
Description:
Scene 3Storyboard title hereInsert the storyboard image here
Description:
Scene 4Storyboard title hereInsert the storyboard image here
Description:
Scene 5Storyboard title hereInsert the storyboard image here
Description:
ScreenshotsThese are separate to the story boards above and will explain the processes, tools and techniques you used to build you ad. You should include a minimum of ten (10) screenshots of your work within Adobe Rush or similar program. You should capture editing, mixing, compositing, adding titles, transitions, and effects, all of which should be implemented according to the theoretical and practical guidelines provided to you through the unit content. This should be recorded at intervals throughout your project and an explanation of each screenshot is required
Screenshot 1:
Insert the screenshot here
Explain your screenshot here
Screenshot 2:
Insert the screenshot here
Explain your screenshot here
Screenshot 3:
Insert the screenshot here
Explain your screenshot here
Screenshot 4:
Insert the screenshot here
Explain your screenshot here
Screenshot 5:
Insert the screenshot here
Explain your screenshot here
Screenshot 6:
Insert the screenshot here
Explain your screenshot here
Screenshot 7:
Insert the screenshot here
Explain your screenshot here
Screenshot 8:
Insert the screenshot here
Explain your screenshot here
Screenshot 9:
Insert the screenshot here
Explain your screenshot here
Screenshot 10:
Insert the screenshot here
Explain your screenshot here
ReflectionWrite about 200 to 300 word reflection report based on your answers to the following questions:
The challenges you have in writing the script and producing storyboard to plan your audio and video resources, including using the recommended tools (see rawscripts.com and storyboardthat.com) if applicable.
The benefits of using script and storyboard to plan your audio and video resources/production.
The negative and positive experiences you have in audio recording and video filming and, if applicable, the solution you came up with to overcome any major issues you encountered.
The major software features you applied in audio and video editing to manipulate the quality of the resources and final product.
Further improvements you can make to your prototype based on the feedback you received from two (2) people on their user experience (UX) in viewing your ad. This can be about the effectiveness of the storyline/communication, quality of its audio and video, design components (e.g. branding, colours, typography), and how your ad fits into the website prototype you created for AS2 (consistency in producing resources for the same purpose i.e. promoting the same product).
References
You should include your reference ( including media resources if applicable) list here.
Weekly JournalsWeek 1Copy your Journal entries here
Week 2Copy your Journal entries here
Week 3Copy your Journal entries here
Week 4Copy your Journal entries here
Week 5Copy your Journal entries here
Week 6Copy your Journal entries here
[SCREENPLAY NAME IN CAPITALS]
Tips for writing the screenplay name:
Keep the name as captivating as possible.
Consider the theme of the story: if it is a mystery/thriller movie, a title that raises questions is perfect!
Is the title inspiring? Does it invoke the desired emotions?
Use modern tools such as a Headline Analyzer.
By[AUTHOR(s) NAME]
For the by line, name all authors of the screenplay. Separate two names with & not and.
ADVANCE d 200 [Your/agents Company Name][Address]
[Phone Number]
[Email Address]
FADE IN:
INT/EXT. [LOCATION] DAY/NIGHTThis line gives additional information about where the scene is taking place. It has three parts to it. Each of these should be presented in all caps.
Part 1: Determine if the scene will be shot indoors or outdoors. INT for indoors and EXT for outdoors. INT or EXT will always end with a period.
Part 2: LOCATION. Specify the location the scene is set.
Part 3: Time of day. Indicate whether the scene is taking place during the DAY or NIGHT.
[Action]
The ACTION describes the scene of the screenplay in the present tense. Tell the audience what is happening and how it is happening. Be as precise as possible without leaving room for confusion. Ask yourself: is the reader able to visualize exactly what you wish to communicate visually?
[Introduce the CHARACTER coming forth on screen for the first time. Keep names in CAPITALS.]
[CHARACTER-1 NAME] [V.O., O.C., or O.S.]
After the characters name, indicate how the character starts with its line: Indicate V.O. if voiceover, O.C. for Off-Camera, or O.S. for Off-Screen.
[Dialogue]
The Dialogue indicates text which is spoken by the specified character.
[Introduce CHARACTER-2 coming forth on screen for the first time. Keep names in CAPITALS.]
[CHARACTER-2 NAME]
[Dialogue]
[CHARACTER-1 NAME][Dialogue]
[CHARACTER-2 NAME]
[Dialogue]
(MORE)
MORE indicates that the dialogues of this character continue on the next page.
[CHARACTER-2 NAME] (CONTD)CONTD indicates that the same character from the previous page continues to speak.
[Dialogue continues]
[CHARACTER-1 NAME][Dialogue]
DISSOLVE TO:
Use this TRANSITION between two scenes. A transition can be used any time within your screenplay and with other types of transitions. DISSOLVE TO is used in this example to designate a long passage of time. Other transitions such as CUT TO or QUICK CUT are also commonly used.
INT/EXT. INT/EXT. INT/EXT.[Scene-2 description]
[CHARACTER-2 NAME]
[Dialogue]
[CHARACTER-1 NAME]
[Dialogue]
[CHARACTER-2 NAME]
[Dialogue]
[CHARACTER-1 NAME]
[Dialogue]
FADE OUT.
This ending FADE OUT is a standard convention for denoting the end of the screenplay.
THE END
GUIDELINES FOR SCREENPLAY WRITERS
This simple and easy-to-use template is designed to get your creative juices flowing without worrying about the technicalities of screenplay formatting. The styles of this template have been set up to make formatting the screenplay traditionally easy and as simple as a few clicks. Everythings been done for you, so you just need to sit and write your story!
If a related or unrelated idea pops into your mind while writing your screenplay, note it down in the comments of this document or elsewhere. You can return to it later and expand on your ideas when you have time.
Before you begin writing the screenplay, ask yourself:
Have you done your homework well, as in:
Are the characters and the overall plot clear, well-defined, and easy to follow in your mind?
Can you visualize them to enough level of detail?
Do you have a clear idea of the detailed story before you begin writing?
Have you paid close attention to the opening, the story core, and the ending?
Is your opening captivating enough to hook someones interest within the first few lines so they will not give up on the story before it is told?
Are the characters well-defined, as in have you:
Specified character personality and body language?
Properly conceived in your mind the way you intend your character to appear on screen?
Given proper attention to the character's desired age, look, habits, and patterns?
Provided your director and costume designer the base to work on bringing your characters to life?
Are the locations finalized/thought of?
Who are your target audience? What do they like?
Remember, you can always keep improvising until you are completely satisfied with the full story, but it is great to have these questions answered before getting started. The opening will be extremely critical to gain your audiences attention. When answering the questions posed above, put yourself in your audiences shoes.
The screenplay will ultimately be made into a film. Ensure that the script is visually communicative.
If you are establishing a gloomy scene, consider writing accordingly: a dark and shady scene both visually (scene description) and verbally (dialogue).
A chirpy and vibrant scenario, on the other hand, will be written differently: colorful and bright.
Remember, you are telling a story visually, through the camera, not writing a book leaving things to the readers imagination!
The character introductions should be detailed and precise so that the actor or actress can make your vision come true on screen. Remember, the visual medium is very powerful and incorporates the minutest of details. The more descriptive your screenplay is, the better! In your character introductions, state their:
Appearance,
Attire,
Habits,
Body language, and
To what depth would you like to sketch the character?
You might want to detail certain characters, so the viewers know them well while you might only offer a brief about some other, not-so-important characters.
Write your screenplay at a place where you feel your natural best and inspired to write. For some, nature is the desired location for inspiration. For the others, sitting down with a cup of coffee by the side of a window is the dream place to write. Whats yours?
Leave no room for ambiguity of any sort: be as clear as possible.
Do not rely on your memory as it is bound to fail you! If a related or unrelated idea pops up in your mind, note it down on a scribble-pad, on in the scribble pad template, or in the comments of this document, so you can return to it later and expand when you have the time. Many great ideas are lost just because they werent jotted down in time.
Formatting Help
When you are done using the instructions of this template, click and delete the blue tip text. Hit delete one more time to get rid of the extra line space that the tip text was on. This will ensure that you will begin typing in the pre-formatted sections.
When you wish to update the placeholder text, simply click on the text and begin typing. The built in styles have been applied to all placeholder text and will carry over when youve entered text.
Need to change the format on one of your insertions? Use the Home Ribbons Styles group to format your text with one click.
Task:Practical Skills
Unit Objectives: LO3, LO4
Due Date:Sunday of Week 6, 11:59 pm
Weight:50%
Must be completed as individuals.
Task Description:
Your task is to plan and develop a 30-second ad (+/-10% is permitted without penalty) integrating original video, audio, graphics, and text resources to promote the same futuristic product/brand or activity used in Assessment 2.
The assessment requires you to submit two (2) files which includes:
planning documentation and reflective report as a single word document
a 30-second ad developed using Adobe Rush or similar program that has been exported to MP4 format.
REPORT
The report should be a minimum of 1000 words and include your:
Planning documentation outlining the project and the stages of development. This should cover the proposed timeline for Production and Post-production.
Script This should include any ambient sounds, dialog and verbalizations, narration, sound effects, music and songs that are included in the production of your advertisement. You should also include Cinematic Style including Synopsis, Action, Dialogue, Transitions, Sluglines.
Storyboards This should include any camera actions, effects, lighting, transitions, visual effects and animatics used in the production of your advertisement. These ideally would be detailed with time stamps and descriptions.
Screenshots These are separate to the story boards above and will explain the processes, tools and techniques you used to build you ad. You should include a minimum of ten (10) screenshots of your work within Adobe Rush or similar program. You should capture editing, mixing, compositing, adding titles, transitions, and effects, all of which should be implemented according to the theoretical and practical guidelines provided to you through the unit content. This should be recorded at intervals throughout your project and an explanation of each screenshot is required.
Reflection Additionally, as you are working in an academic context, you will also be required to deliver a short reflection on the process at a higher level. This should be aimed at reflecting your academic competence and demonstrate critical thought of the experience. The reflective part of the report should be between 100 to 200 words.
Journals Finally you will copy all your weekly journals at the end of the report.
30-SECOND AD
The video will contain titles to introduce the piece and MUST include your name and the unit details and date at the beginning and credits at the end acknowledging any references and collaborators who contributed to the work. The ad should be between 27s to 33s in length, excluding titles and credits, and contain sufficient material to demonstrate that you have applied a suitable degree of professionalism to the project.
The ad should be original. This means it MUST be recorded and edited by you. You MUST record your own video and your own audio. At least one section, a minimum of five (5) seconds of the ad, should include a narrative voice-over that has been recorded on your computer microphone.
The ad should be created based on the script and storyboards and contain the following:
Assignment Title Page at the start of the video to introduce the piece and must include your name and the unit details and date at the beginning
Credits Page at the end of the video to acknowledge any references and collaborators who contributed to the work.
Post-production (edited audio video) practical work featuring a good video composition which can capture your target audience through a pleasing and engaging arrangement of audio, graphics, text, transitions and effects to promote your product.
Length: between 27s to 33s in length excluding titles and credits.
Publish Setting
If you are using Adobe Premiere Rush, the recommended share/publish setting is for YouTube with the following options, to be saved to your local drive as MP4.
Please note: The design you use for this assessment MUST be the idea you chose for Assessment 2. Your ad MUST also include your name and student ID. Failure to include this in your ad may result in a Fail being recorded for this part of the assessment.
The material that you deliver must be suitable for academic context and must not violate any of the standards of appropriate student conduct. This includes respect for copyright, correctly referencing all sources, not delivering any material that could reasonably be viewed as violating the Universities policies on conduct, discrimination, equity and diversity. Keep in mind that this material will be for the purpose of marking and the markers would prefer a pleasant experience. A good rule of thumb would be that material should fall within the General viewing classification.
Marking Criteria:
The rubric for this assessment is available on the MySCU site and will give the criteria for marking.
You should pay particular attention to the details provided in the Module 4 to 6 content of Blackboard. Relevant hints and tips are provided throughout the course content.
The difference between a Pass and higher grades will be based on how much you look at the whole project and development practices, and how well you follow best practices while keep your Unity project cohesive and effective.
Resubmit policy:
This assessment is not eligible for the resubmit policy.
Getting Help:
This assessment is your chance to gain an understanding of the fundamental concepts of UX development in audio and video editing.
It important that you complete all tutorial activities and ask questions if you are unsure of the assessment task.
Since you are mastering UX and audio and video editing skills, you are permitted to work from the examples in the MySCU site, you must acknowledge assistance from other sources, including YouTube, or classmates. You must not use online material including online LMSs or help from others outside the university, as this would prevent you from mastering these concepts.
This diagram will help you understand where you can get help:
EncouragedAttribution Required
Not acceptableAsk tutor
Be aware if you do get help from one of the red sources, you are at risk of failing the assessment, or the unit.