Solent University Coursework Assessment Brief
Solent University Coursework Assessment Brief
Assessment Details
Module Title: UX Strategies
Module Code: QHO639
Module Leader: Dr Muhammed Ali Bingol
Level: 6
Assessment Title: Solent Alumni Programme System
Assessment Number: AE1
Assessment Type: Report + Prototype
Restrictions on Time/Word Count: 3000 words
Consequenceofnotmeeting time/word count limit: It is essential that assignments keep within the time/word count limit stated above. Any work beyond the maximum
time/word length permitted will be disregarded and not accounted for in the final grade. *
Individual/Group: Individual
Assessment Weighting: 100%
Issue Date: 17/02/2023
Hand In Date: 9th June 2023 before 4 pm
Planned Feedback Date:
Mode of Submission: on-line via SOL
Number of copies to be submitted: 1 Copy per student including all parts of assignment
Anonymous Marking This assessment Is exempt from anonymous marking.
Assessment Task
DESIGN BRIEF AND TERMS OF REFERENCE
This project aims to research and analyse the UX Strategy for the Solent University Alumni Association (SUAA). A project Gantt chart will be needed to produce a work plan for the 3 K word final report. Weekly progress will be shared in each class session and online. Students will do a case study analysis of the Solent University Alumni Association current
website https://www.solent.ac.uk/alumni and related services / resources. The main university contacts at this time are Mike Toy (SUAA manager) and Mark Humphrys (Marketing Manager). Please coordinate your communication with these staff members so we dont send too many individual emails. Their support time is limited as our clients.
This is a summary of the overall assessment tasks:
A market research study will be done with at least 1 other university similar to SU.
Conduct a review of the Solent University mission, vision, value etc. statements in light of corporate social responsibility to identify any gaps.
Critically compare this to at least 1 comparable UK university.
Critically compare this website to at least 1 other UK university alumni website. NOTE: figures and tables can be put in the report appendix to save on word count.
Review the SUAA website (https://www.solent.ac.uk/alumni ) for UX strategy including the services and resources offered.
The data collected and analysed will help inform some recommended changes to the resources e.g. UX designs
All ethical guidelines for research and NDA (non-disclosure agreements) or data protection policies will be followed. e.g. consent forms for current Computing students will be used to get primary data on the current website and resources, compared to the student's recommendations.
Students will compile short interview questions for Mike and Mark as part of the business and website review process to submit as a group (not individuals).
Any surveys or interviews will done with current students (prospective alumni), not with SU graduates due to data privacy regulations.
A 3K word summary report will be provided based on last year's assessment to provide consistency as detailed below.
NB: Recommendations will not be implemented. A summary presentation video will be made from student submissions.
The project will be broken into four distinctive parts, which are explained below.
89598517399000
Part 1 Introduction to System
Deliverable 1000 Words
89598516510000
Part 1 will be the assimilation of relevant information about the functionality of the system and requirements for the interface based on the type of user and frequency of use and clearly defined business goals. This section aims at what stockholders/shareholders want? An introduction should be provided to introduce your team idea, what solution it solves using context analysis or based on gain and pain model.
Introduction should provide answers to the following questions:
What is the context? Who are the users? What is the system? What is the problem? Why is it important?
Who should benefit from it?
What impact does technology have on that context? What is the feature list comparison of existing systems?
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Part 2 User Research Analysis
Deliverable 1000 Words
89598516827500
In UX, it is important to understand who the users are and what are their needs. In order to do that you should utilise a variety of UX methods, minimum required:
Contextual Interviews - Enable you to observe users in their natural environment, giving you a better understanding of the way users work.
Surveys - A series of questions asked to multiple users of your idea.
You should produce a valid list of user groups (Demographics, Geographic, Psychographic and behavioural) attributes table. You must also produce a list of user needs in a form of a table.
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Part 3 User Journey
Deliverable Poster/Video
89598516510000
At this point, as per part 1 and part 2, you should have two essential UX outcomes available, User Research findings in a form user needs and objectives and a clearly defined business goal. In this section, you are required to produce a fully detailed user journey including all the following elements:
User Persona (Minimum 2 persona representing two typical user groups)
User Scenario (Minimum 2)
User Goals
Flow of Tasks/Information/Screens/IXDs/Contents/Information Architecture
Empathy Mapping
Usability Metrics
Make a short video (no more than 5 minutes) to explain these elements.
The web link to the video will need to be included in the final report for Part 3 of the assessment
template.
89598517145000
Part 4 Prototype
Deliverable prototype89598516827500
Part 4 will be the production of a prototype. You are required to produce the prototype interface using an appropriate prototyping tool. Each team member is responsible for ensuring that their design area is prototyped. Populate your interface prototype with example data sufficient to demonstrate the prototypes functionality.
https://gomockingbird.com/homehttps://www.fluidui.com/http://www.foreui.com/https://www.uxpin.com/http://www.hotgloo.com/https://moqups.com/http://www.justinmind.com/You will be required to demonstrate your software prototype in your normal Tutorial, times to be advised during class by the unit tutor. Please make sure that your prototype is accessible online. Make sure that when you chose the prototyping tool to consider whether it could be exported and extracted for SOL submission. Alternatively, a web link of the prototype needs to be valid for at least 90 days.
89598517970500
Part 5 Usability Testing
Deliverable 1000 Words
89598516827500
Part five will be the usability testing. As part of your interface implementation process, you will have to test your interface. Your will be responsible for what UX or Usability testing you carrying out, and accordingly, design the test and have it approved by your tutor. You should recruit participants to test the project, with predefined demographical criteria, you will be responsible to bring them to the lab and test your interface. Data analysis of this part should inform the final design, and this should be documented in 1000 words report supported with heat maps and gaze plots.
Usability testing metrics:
Layout: Inability to detect something users need to find; Aesthetic problems; Unnecessary Information.
Terminology: Unable to understand the terminology.
Feedback: User does not receive relevant feedback or it is inconsistent with what the user expects.
Comprehension: Inability to understand the instructions given to users on the site.
Data Entry: Problems with entering information.
Navigation: Problems with finding users way around the test site/system/software.
Assessment criteria
A B D F
C Analysis of User experience requirements, usability planning & design (ref L.O. K1,C1,P1) Able to critically analyse
UX Identification,
problem and conduct a
thorough Good understanding
of UX Able to recognise a
UX Can identify some key analysis, planning
of
analysis, plan & design of
a analysis techniques
and research issues and
apply a elements of the HCI a poor standard
developmentproblem,
select methodologies
evidenced series of steps problem and plan a set
of which
meet does not
effectivelybetween
different byset
analytical of UX inproviding
solution to a a actions to achieve that
task oraddress
problem
alternatives and provide artefacts.
apply a Able to usability&
interaction based upon a given
method. area.
reach Does not
justification in the context
of suitable, development
problem. Although sufficient has
flaws required
threshold.
problem and in the light of logical
steps series of However, analysis or inelementsand/or
actions, Doesntinclude
UX
existing HCI theory. effectively and design may be weak
in and/ormethod.
Analysis has artefact.
To include: User analysis,
task consistentlyin
providing parts or use of the the minimum required analysis, screen asolutiontoa
usability methodology
inconsistent. elements that exceed
the designs,windows
hierarchy &
interaction/software Toinclude:User
analysis, threshold. diagrams etc. More development
problem. To task analysis, screen complete
include designs will include:User
analysis, task designs,windows
hierarchy establishment of analysis, screen diagrams. usability requirements for designs,windows
hierarchy subsequent evaluation. diagrams. Implementation of Design and Evaluation (ref
L.O. K1,C1) Able to produce a usable
and Canimplementa
design Can implement an
HCI Can apply visual Does not reach
robust interface with fully spec. in full, within a problemsolution
from a environmentdesign
tools required
threshold.
functionalcomponents
from a visual environment design specification andtechniquesin
solving a Implementation &
given specification fully well-informed by informedby
evaluation. structured and/or user evaluation
informed by evaluation. evaluation while Thespecification
may not relatedproblem
informed by inadequate.
Demonstrates
exceptional skill respecting good be implemented in
full evaluation.However,
the in the use of the visual professional HCI and/or the system
may not solution may be partial
or development
environment. principlesand
practice. besufficiently
robust. may employ
subset of only a Comprehensiveand
thorough Somerobust
usability Some evaluation /
testing theappropriate
techniques. evaluation and usability
testing. evaluation / testing. willhavebeen
carried out. Evaluation superficial, marginal testing. Identification and appraisal of key areas of work (ref L.O. C1,P1) Ableto
conduct a define and Able to define and Able to define and
reflect Able to describe and
partly Does not reach
rigorous critique of key
areas in reflectuponkey
areas in on key areas in the
context reflect on some key required
threshold.
the context of very clearly the context of well- of recognized HCI
issues. elements
HCI within the Identification &
defined HCI issues and to defined HCI issues
and Some solid critical area.Definitionand
critical appraisal
poor of a
evaluate the solution and
the provide a critical evaluationagainst
original evaluationis
superficial. standard
fails which
solution
reference strategy with assessmentof
actions requirements though
this to reach required
to existing theory. Able to taken.Ableto identify could be extended. threshold.
assess the implications of alternative solution adoptingalternative
solution strategies. strategies Knowledge and Understanding & Contribution (ref L.O. C1,T1) Demonstrates a detailed Comprehensive
overall Demonstrates
familiarity Satisfactory
understanding Does not reach
recognitionand
knowledge of understandingof
issues withissuesand
practice in andidentificationof
HCI required
threshold.
theory & practice in the
context &practiceinthe
context thecontextof
human- issues,design
capabilities , Inaccuracies /
ofhumandigital
interaction and of human digital digitalinteraction
with a evaluation issues and omissions
areas of in
an in-depth identification
and interaction with a software model. functionally
interface of the theory & practice
may
4628515813435000
understandingof
concepts. software model. Has Reasonable
familiarity with andsoftware
but model besubstantial
with
Hasthe
synthesize ability to readaround
subject the recommended
reading. lacking in depth and irrelevancies.
and apply information in
the andisable
integrate to Somegapsin
significant breadth.Minor
contribution Struggles or fails
to
solution of a problem in and organise areas.Contribution
to to group. Poor written engage with
conjunctionwithteam.
Makes a information.Has
clearly group is acceptably reflection on work concepts, issues
fullwell
positive managed & workedwith
team the managed with some
gaps contributed to
with group within HCI. Very
contributiontowork
produced andmade
significant a indepthand
breadth. little or no example littleorno
reflection
by group. Is able to reflect
fully contribution to Written reflection of artefacts,poor
referencing. oncontribution
with
on how contribution is
made group/teamwork.
Able contributionis
constructed noexample
artefacts.
with fully referenced clear to reflect on how clearlywithsome
gaps and example artefacts. contribution is made
with fewexample
artefacts referenced examples. which may not be clearly referenced. Presentation & planning (ref L.O. C1,P1,T1) Provides a coherent Meetsthebasic Comprehensive, detailed, Provides a coherent style guidelines Does not reach
coherent, & consistent clear well planned and structure for the foragiven
presentation and required
threshold.
throughout with no errors
of whole. Consistent in subject in hand with
some presentational style. Aspects
substantially
rationale
fact, reasoning or rationale, reasoning
, structuraland
information Evidence of planning. unclear,
incoherent or
Very well planned. Planning. defects.Well planned. missing
Learning Outcomes
This assessment will enable students to demonstrate in full or in part the learning outcomes identified in the Module descriptors.
Late Submissions
Students are reminded that:
If this assessment is submitted late i.e. within 5 working days of the submission deadline, the mark will be capped at 40% if a pass mark is achieved;
If this assessment is submitted later than 5 working days after the submission deadline, the work will be regarded as a non-submission and will be awarded a zero;
If this assessment is being submitted as a referred piece of work then it must be submitted by the deadline date; any Refer assessment submitted late will be regarded as a non-submission and will be awarded a zero.
https://students.solent.ac.uk/official-documents/quality-management/academic- handbook/2o-assessment-principles-regulations-temporary-amendments-for-covid-19- contingency-plans.pdfExtenuating Circumstances
The Universitys Extenuating Circumstances procedure is in place if there are genuine circumstances that may prevent a student submitting an assessment. If students are not 'fit to study, they can either request an extension to the submission deadline of 5 working days or they can request to submit the assessment at the next opportunity (Defer). In both instances students must submit an EC application with relevant evidence. If accepted by the EC Panel there will be no academic penalty for late submission or non-submission dependent on what is requested. Students are reminded that EC covers only short term issues (20 working days) and that if they experience longer term matters that impact on learning then they must contact the Student Hub for advice.
Please find a link to the EC policy below:
https://students.solent.ac.uk/official-documents/quality-management/academic- handbook/2p-extenuating-circumstances.pdfAcademic Misconduct
Any submission must be students own work and, where facts or ideas have been used from other sources, these sources must be appropriately referenced. The Universitys Academic Handbook includes the definitions of all practices that will be deemed to constitute academic misconduct. Students should check this link before submitting their work.
Procedures relating to student academic misconduct are given below:
https://students.solent.ac.uk/official-documents/quality-management/academic-handbook/4l- student-academic-misconduct-procedure.pdfEthics Policy
The work being carried out by students must be in compliance with the Ethics Policy. Where there is an ethical issue, as specified within the Ethics Policy, then students will need an ethics release or an ethical approval prior to the start of the project.
The Ethics Policy is contained within Section 2S of the Academic Handbook: https://staff.solent.ac.uk/official-documents/quality-management/academic-handbook/2s- solent-university-ethics-policy.pdfGrade marking
The University uses a letter grade scale for the marking of assessments. Unless students have been specifically informed otherwise their marked assignment will be awarded a letter grade. More detailed information on grade marking and the grade scale can be found on the portal and in the Student Handbook.
https://students.solent.ac.uk/official-documents/quality-management/academic- handbook/2o-annex-3-assessment-regulations-grade-marking-scale.docxGuidance for online submission through Solent Online Learning (SOL)
http://learn.solent.ac.uk/onlinesubmission
Solent University
Coursework Assessment Submission
Module Name: UX Strategy Module Code: COM621
Module Leader: Dr Anthony Basiel
Assessment Submission Date:
Student Number:
UX Strategy
Contents
TOC o "1-3" h z u Part 1 Introduction to System (1K words) PAGEREF _Toc88054910 h 21.0 Introduction PAGEREF _Toc88054911 h 21.1Current SUAA UX Design and Business Model PAGEREF _Toc88054912 h 21.2Academic and Market Research PAGEREF _Toc88054913 h 31.3Analysis PAGEREF _Toc88054914 h 31.4Summary PAGEREF _Toc88054915 h 32.0 Essay 2 (1K words) PAGEREF _Toc88054916 h 32.1 User research PAGEREF _Toc88054917 h 32.2 User Journey PAGEREF _Toc88054918 h 32.3 Summary PAGEREF _Toc88054919 h 3Add web link to (max 5 min) video of User Journey analysis. PAGEREF _Toc88054920 h 33.0 Essay 3 (1K words) PAGEREF _Toc88054921 h 33.1 Prototype - Add web link to prototype sample. PAGEREF _Toc88054922 h 33.2 Usability Testing PAGEREF _Toc88054923 h 33.3 Summary PAGEREF _Toc88054924 h 34.0 Conclusions and Recommendations PAGEREF _Toc88054925 h 35.0 References PAGEREF _Toc88054926 h 3Assessment Appendix PAGEREF _Toc88054927 h 5Learning Outcomes: Self-Assessment (LOs mapped for each of the 3 sections. Evidence all 5 are addressed.) PAGEREF _Toc88054928 h 10Ethics Policy PAGEREF _Toc88054929 h 11
Part 1 Introduction to System (1K words)1.0 Introduction[ Add LO Number(s) for each section they are addressed ]What is the context?
Who are the users?
What is the system?
What is the problem?
Why is it important?
Who should benefit from it?
What impact does technology have on that context?
What is the feature list comparison of existing systems?
Current SUAA UX Design and Business Model
[ Add ]
Academic and Market Research
[ Add ]
Analysis[ Add ]
Summary[ Add ]
2.0 Essay 2 (1K words)2.1 User research
2.2 User Journey
2.3 SummaryAdd web link to (max 5 min) video of User Journey analysis.3.0 Essay 3 (1K words)3.1 Prototype - Add web link to prototype sample.3.2 Usability Testing3.3 Summary4.0 Conclusions and Recommendations5.0 ReferencesHarvard Style (Surname, 1st Initial. (Date), Title Publication / Web address <visit date>
Assessment AppendixAssessment Details
Module Title: UX Strategies
Module Code: COM621
Module Leader: Dr. Anthony Basiel
Level: 6
Assessment Title: Solent Alumni Programme System
Assessment Number: AE1
Assessment Type: Report + Prototype
Restrictions on Time/Word Count: 3000 words
Consequence of not meeting time/word count limit: It is essential that assignments keep within the time/word count limit stated above. Any work beyond the maximum time/word length permitted will be disregarded and not accounted for in the final grade. *
Individual/Group: Individual
Assessment Weighting: 100%
Issue Date: 30 Sept. 2021
Hand In Date: 21/1/2022
Planned Feedback Date: 04/02/2022
Mode of Submission: on-line via SOL
Number of copies to be submitted: 1 Copy per student including all parts of assignment
Anonymous Marking
This assessment is exempt from anonymous marking.
Assessment Task
DESIGN BRIEF AND TERMS OF REFERENCE
This project aims to research and analyse the UX Strategy for the Solent University Alumni Association (SUAA). A project Gantt chart will be needed to produce a work plan for the 3 K word final report. Weekly progress will be shared in each class session and online. Students will do a case study analysis of the Solent University Alumni Association current website https://www.solent.ac.uk/alumni and related services / resources. The main university contacts are Mike Toy (SUAA manager) and Mark Humphrys (Marketing Manager). Please coordinate your communication with these staff members so we dont send too many individual emails. Their support time is limited as our clients.
This is a summary of the overall assessment tasks:
1. A market research study will be done with at least 1 other university similar to SU.
1. Conduct a review of the Solent University mission, vision, value etc.
statements in light of corporate social responsibility to identify any gaps.
2. Critically compare this to at least 1 comparable UK university.
3. Critically compare this website to at least 1 other UK university alumni
website. NOTE: figures and tables can be put in the report appendix to save
on word count.
2. Review the SUAA website (https://www.solent.ac.uk/alumni ) for UX strategy
including the services and resources offered.
3. The data collected and analysed will help inform some recommended changes to
the resources e.g. UX designs.
4. All ethical guidelines for research and NDA (non-disclosure agreements) or data
protection policies will be followed. e.g. consent forms for current Computing
students will be used to get primary data on the current website and resources,
compared to the student's recommendations.
5. COM621 students will compile short interview questions for Mike and Mark as part of the business and website review process to submit as a group (not individuals).
6. Any surveys or interviews will done with current students (prospective alumni), not
with SO graduates due to data privacy regulations.
7. A 3K word summary report will be provided based on last year's assessment to
provide consistency as detailed below.
NB: Recommendations will not be implemented. A summary presentation video will
be made from student submissions.
The project will be broken into four distinctive parts, which are explained below.
The project will be broken into four distinctive parts, which are explained below.
Part 1 Introduction to System
Deliverable 1000 Words
Part 1 will be the assimilation of relevant information about the functionality of the system and requirements for the interface based on the type of user and frequency of use and clearly defined business goals. This section aims at what stockholders/shareholders want? An introduction should be provided to introduce your team idea, what solution it solves using context analysis or based on gain and pain model.
Introduction should provide answers to the following questions:
What is the context?
Who are the users?
What is the system?
What is the problem?
Why is it important?
Who should benefit from it?
What impact does technology have on that context?
What is the feature list comparison of existing systems?
Part 2 User Research Analysis
Deliverable 1000 Words
In UX, it is important to understand who the users are and what are their needs. In order to do that you should utilise a variety of UX methods, minimum required:
Contextual Interviews- Enable you to observe users in their natural environment, giving you a better understanding of the way users work.
Surveys- A series of questions asked to multiple users of your idea.
You should produce a valid list of user groups (Demographics, Geographic, Psychographic and behavioural) attributes table. You must also produce a list of user needs in a form of a table.
Part 3 User Journey
Deliverable Poster /Video
At this point, as per part 1 and part 2, you should have two essential UX outcomes available, User Research findings in a form user needs and objectives and a clearly defined business goal. In this section, you are required to produce a fully detailed user journey including all the following elements:
User Persona (Minimum 2 persona representing two typical user groups)
User Scenario (Minimum 2)
User Goals
Flow of Tasks/Information/Screens/IXDs/Contents/Information Architecture
Empathy Mapping
Usability Metrics
Part 4 Prototype
Deliverable prototype
Part 4 will be the production of a prototype. You are required to produce the prototype interface using an appropriate prototyping tool. Each team member is responsible for ensuring that their design area is prototyped. Populate your interface prototype with example data sufficient to demonstrate the prototypes functionality.
HYPERLINK "https://gomockingbird.com/home" https://gomockingbird.com/home.htm
HYPERLINK "https://www.fluidui.com/" https://www.fluidui.com/
HYPERLINK "http://www.foreui.com/" http://www.foreui.com/
HYPERLINK "https://www.uxpin.com/" https://www.uxpin.com/
HYPERLINK "http://www.hotgloo.com/" http://www.hotgloo.com/
HYPERLINK "https://moqups.com/" https://moqups.com/
HYPERLINK "http://www.justinmind.com/" http://www.justinmind.com/
You will be required to demonstrate your software prototype in your normal Tutorial, times to be advised during class by the unit tutor. Please make sure that your prototype is accessible online. Make sure that when you chose the prototyping tool to consider whether it could be exported and extracted for SOL submission. Alternatively, a web link of the prototype needs to be valid for at least 90 days.
Part 5 Usability Testing
Deliverable 1000 Words
Part five will be the usability testing. As part of your interface implementation process, you will have to test your interface. Your will be responsible for what UX or Usability testing you carrying out, and accordingly, design the test and have it approved by your tutor. You should recruit participants to test the project, with predefined demographical criteria, you will be responsible to bring them to the lab and test your interface. Data analysis of this part should inform the final design, and this should be documented in 1000 words report supported with heat maps and gaze plots.
Usability testing metrics:
Layout: Inability to detect something users need to find; Aesthetic problems; Unnecessary Information.
Terminology: Unable to understand the terminology.
Feedback: User does not receive relevant feedback or it is inconsistent with what the user expects.
Comprehension: Inability to understand the instructions given to users on the site.
Data Entry: Problems with entering information.
Navigation: Problems with finding users way around the test site/system/software.
Assessment criteria
A B C D F
Analysis of User experience requirements, usability planning & design (ref L.O. K1,C1,P1) Able to critically analyse UX Identification,
problem and conduct a thorough Good understanding of UX Able to recognise a UX Can identify some key analysis, planning of
analysis, plan & design of a analysis techniques and research issues and apply a elements of the HCI a poor standard
development problem, select methodologies evidenced series of steps problem and plan a set of which does not meet
effectively between different by set of UX analytical in providing a solution to a actions to achieve that task or address problem
alternatives and provide artefacts. Able to apply a usability & interaction based upon a given method. area. Does not reach
justification in the context of suitable, development problem. Although sufficient has flaws required threshold.
problem and in the light of logical series of steps However, analysis or in elements and/or actions, Doesnt include UX
existing HCI theory. effectively and design may be weak in and/or method. Analysis has artefact.
To include: User analysis, task consistently in providing parts or use of the the minimum required analysis, screen a solution to a usability methodology inconsistent. elements that exceed the designs, windows hierarchy & interaction/software To include: User analysis, threshold. diagrams etc. More development problem. To task analysis, screen complete designs will include include: User analysis, task designs, windows hierarchy establishment of analysis, screen diagrams. usability requirements for designs, windows hierarchy subsequent evaluation. diagrams. Implementation of Design and Evaluation (ref L.O. K1,C1) Able to produce a usable and Can implement a design Can implement an HCI Can apply visual Does not reach
robust interface with fully spec. in full, within a problem solution from a environment design tools required threshold.
functional components from a visual environment design specification and techniques in solving a Implementation &
given specification fully well-informed by informed by evaluation. structured and/or user evaluation
informed by evaluation. evaluation while The specification may not related problem informed by inadequate.
Demonstrates exceptional skill respecting good be implemented in full evaluation. However, the in the use of the visual professional HCI and/or the system may not solution may be partial or development environment. principles and practice. be sufficiently robust. may employ only a subset of Comprehensive and thorough Some robust usability Some evaluation / testing the appropriate techniques. evaluation and usability testing. evaluation / testing. will have been carried out. Evaluation superficial, marginal testing. Identification and appraisal of key areas of work (ref L.O. C1,P1) Able to define and conduct a Able to define and Able to define and reflect Able to describe and partly Does not reach
rigorous critique of key areas in reflect upon key areas in on key areas in the context reflect on some key required threshold.
the context of very clearly the context of well- of recognized HCI issues. elements within the HCI Identification &
defined HCI issues and to defined HCI issues and Some solid critical area. Definition and critical appraisal of a poor
evaluate the solution and the provide a critical evaluation against original evaluation is superficial. standard which fails
solution strategy with reference assessment of actions requirements though this to reach required
to existing theory. Able to taken. Able to identify could be extended. threshold.
assess the implications of alternative solution adopting alternative solution strategies. strategies Knowledge and Understanding & Contribution (ref L.O. C1,T1) Demonstrates a detailed Comprehensive overall Demonstrates familiarity Satisfactory understanding Does not reach
recognition and knowledge of understanding of issues with issues and practice in and identification of HCI required threshold.
theory & practice in the context & practice in the context the context of human- issues, design capabilities , Inaccuracies /
of human digital interaction and of human digital digital interaction with a evaluation issues and omissions in areas of
an in-depth identification and interaction with a software model. functionally of the interface theory & practice may
understanding of concepts. software model. Has Reasonable familiarity with and software model but be substantial with
Has the ability to synthesize read around the subject recommended reading. lacking in depth and irrelevancies.
and apply information in the and is able to integrate Some gaps in significant breadth. Minor contribution Struggles or fails to
solution of a problem in and organise areas. Contribution to to group. Poor written engage with
conjunction with team. Makes a information. Has clearly group is acceptably reflection on work concepts, issues
full well managed & positive worked with the team managed with some gaps contributed to group with within HCI. Very
contribution to work produced and made a significant in depth and breadth. little or no example little or no reflection
by group. Is able to reflect fully contribution to Written reflection of artefacts, poor referencing. on contribution with
on how contribution is made group/team work. Able contribution is constructed no example artefacts.
with fully referenced clear to reflect on how clearly with some gaps and example artefacts. contribution is made with few example artefacts referenced examples. which may not be clearly referenced. Presentation & planning (ref L.O. C1,P1,T1) Comprehensive, detailed, Provides a coherent Provides a coherent style Meets the basic guidelines Does not reach
coherent, & consistent clear well planned and structure for the for a given presentation and required threshold.
throughout with no errors of whole. Consistent in subject in hand with some presentational style. Aspects substantially
rationale reasoning or fact, rationale, reasoning, structural and information Evidence of planning. unclear, incoherent or
Very well planned. Planning. defects. Well planned. missing
Learning Outcomes: Self-Assessment(LOs mapped for each of the 3 sections. Evidence all 5 are addressed.)What you will be able to do after the module: Use the key words of the LOs.
Module Learning Outcome Evidence (pg #)
Notes Personal Learning Outcome
1. Implement problem solving techniques into designing features and functionalities to produce industry level products. 2. Compare User Experience principles to accommodate different forms of interaction across multiple touchpoints (physical and/or digital), and to formulate and apply these principles in complex contexts. 3. Analyze proposed UX design solutions using a range of methodologies and techniques against goals, objectives and key performance indicators (KPIs).
4. Critically evaluate and validate solutions against goals, objectives and key performance indicators (KPIs) with a view to continuous improvement of the digital product or service. 5. Apply accessibility principles to digital product design.
Ethics PolicyThe work being carried out by students must be in compliance with the Ethics Policy. Where there is an ethical issue, as specified within the Ethics Policy, then students will need an ethics release or an ethical approval prior to the start of the project.
The Ethics Policy is contained within Section 2S of the Academic Handbook:
https://staff.solent.ac.uk/official-documents/quality-management/academic-handbook/2s-solent-university-ethics-policy.pdfThe British Education Research Association (BERA) research guidelines are useful for your surveys and interviews.
For commercial research, you may want to use a free online NDA (Non-disclosure agreement) such as: https://legaltemplates.net/form/non-disclosure-agreement/
I have read and applied the appropriate ethics guidelines for this assessment.