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COM621 Solent Alumni Programme System: UX Strategy Analysis and Prototype

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Coursework Assessment Submission

Module Name: UX Strategy

Module Code: COM621

Module Leader: Dr Anthony Basiel

Assessment Submission Date:

Student Number:

UX Strategy

Contents

Part 1 Introduction to System (1K words) 2

1.0 Introduction. 2

1.1 Current SUAA UX Design and Business Model 2

1.2 Academic and Market Research. 3

1.3 Analysis. 3

1.4 Summary. 3

2.0 Essay 2 (1K words) 3

2.1 User research. 3

2.2 User Journey. 3

2.3 Summary. 3

Add web link to (max 5 min) video of User Journey analysis. 3

3.0 Essay 3 (1K words) 3

3.1 Prototype - Add web link to prototype sample. 3

3.2 Usability Testing. 3

3.3 Summary. 3

4.0 Conclusions and Recommendations. 3

5.0 References. 3

Assessment Appendix. 5

Learning Outcomes: Self-Assessment (LOs mapped for each of the 3 sections. Evidence all 5 are addressed.) 10

Ethics Policy. 11

Part 1 Introduction to System (1K words)

1.0 Introduction

[ Add LO Number(s) for each section they are addressed ]
What is the context?

Who are the users?

What is the system?

What is the problem?

Why is it important?

Who should benefit from it?

What impact does technology have on that context?

What is the feature list comparison of existing systems?

1.1 Current SUAA UX Design and Business Model

[ Add ]

1.2 Academic and Market Research

[ Add ]

1.3 Analysis

[ Add ]

1.4 Summary

[ Add ]

2.0 Essay 2 (1K words)

2.1 User research

2.2 User Journey

2.3 Summary

Add web link to (max 5 min) video of User Journey analysis.

3.0 Essay 3 (1K words)

3.1 Prototype - Add web link to prototype sample.

3.2 Usability Testing

3.3 Summary

4.0 Conclusions and Recommendations

5.0 References

































Harvard Style (Surname, 1st Initial. (Date), Title Publication / Web address









Assessment Appendix

Assessment Details










































































Module Title:


UX Strategies


Module Code:


COM621


Module Leader:


Dr. Anthony Basiel


Level:


6


Assessment Title:


Solent Alumni Programme System


Assessment Number:


AE1


Assessment Type:


Report + Prototype


Restrictions on Time/Word Count:


3000 words


Consequence of not meeting time/word count limit:


It is essential that assignments keep within the time/word count limit stated above. Any work beyond the maximum time/word length permitted will be disregarded and not accounted for in the final grade. *


Individual/Group:


Individual


Assessment Weighting:


100%


Issue Date:


30 Sept. 2021


Hand In Date:


21/1/2022


Planned Feedback Date:


04/02/2022


Mode of Submission:


on-line via SOL


Number of copies to be submitted:


1 Copy per student including all parts of assignment


Anonymous Marking



This assessment is exempt from anonymous marking.


Assessment Task

DESIGN BRIEF AND TERMS OF REFERENCE

This project aims to research and analyse the UX Strategy for the Solent University Alumni Association (SUAA). A project Gantt chart will be needed to produce a work plan for the 3 K word final report. Weekly progress will be shared in each class session and online. Students will do a case study analysis of the Solent University Alumni Association current website https://www.solent.ac.uk/alumni and related services / resources. The main university contacts are Mike Toy (SUAA manager) and Mark Humphrys (Marketing Manager). Please coordinate your communication with these staff members so we dont send too many individual emails. Their support time is limited as our clients.

This is a summary of the overall assessment tasks:



  1. A market research study will be done with at least 1 other university similar to SU.

  1. Conduct a review of the Solent University mission, vision, value etc.



statements in light of corporate social responsibility to identify any gaps.



  1. Critically compare this to at least 1 comparable UK university.

  1. Critically compare this website to at least 1 other UK university alumni



website. NOTE: figures and tables can be put in the report appendix to save

on word count.



  1. Review the SUAA website (https://www.solent.ac.uk/alumni ) for UX strategy



including the services and resources offered.



  1. The data collected and analysed will help inform some recommended changes to



the resources e.g. UX designs.



  1. All ethical guidelines for research and NDA (non-disclosure agreements) or data



protection policies will be followed. e.g. consent forms for current Computing

students will be used to get primary data on the current website and resources,

compared to the student's recommendations.



  1. COM621 students will compile short interview questions for Mike and Mark as part of the business and website review process to submit as a group (not individuals).

  1. Any surveys or interviews will done with current students (prospective alumni), not



with SO graduates due to data privacy regulations.



  1. A 3K word summary report will be provided based on last year's assessment to



provide consistency as detailed below.

NB: Recommendations will not be implemented. A summary presentation video will

be made from student submissions.

The project will be broken into four distinctive parts, which are explained below.

The project will be broken into four distinctive parts, which are explained below.

Part 1 Introduction to System

Deliverable 1000 Words

Part 1 will be the assimilation of relevant information about the functionality of the system and requirements for the interface based on the type of user and frequency of use and clearly defined business goals. This section aims at what stockholders/shareholders want? An introduction should be provided to introduce your team idea, what solution it solves using context analysis or based on gain and pain model.

Introduction should provide answers to the following questions:

What is the context?

Who are the users?

What is the system?

What is the problem?

Why is it important?

Who should benefit from it?

What impact does technology have on that context?

What is the feature list comparison of existing systems?

Part 2 User Research Analysis

Deliverable 1000 Words

In UX, it is important to understand who the users are and what are their needs. In order to do that you should utilise a variety of UX methods, minimum required:



  • Contextual Interviews- Enable you to observe users in their natural environment, giving you a better understanding of the way users work.




  • Surveys- A series of questions asked to multiple users of your idea.



You should produce a valid list of user groups (Demographics, Geographic, Psychographic and behavioural) attributes table. You must also produce a list of user needs in a form of a table.

Part 3 User Journey

Deliverable Poster /Video

At this point, as per part 1 and part 2, you should have two essential UX outcomes available, User Research findings in a form user needs and objectives and a clearly defined business goal. In this section, you are required to produce a fully detailed user journey including all the following elements



  • User Persona (Minimum 2 persona representing two typical user groups)




  • User Scenario (Minimum 2)

  • User Goals




  • Flow of Tasks/Information/Screens/IXDs/Contents/Information Architecture




  • Empathy Mapping

  • Usability Metrics



Part 4 Prototype

Deliverable prototype

Part 4 will be the production of a prototype. You are required to produce the prototype interface using an appropriate prototyping tool. Each team member is responsible for ensuring that their design area is prototyped. Populate your interface prototype with example data sufficient to demonstrate the prototypes functionality.





You will be required to demonstrate your software prototype in your normal Tutorial, times to be advised during class by the unit tutor. Please make sure that your prototype is accessible online. Make sure that when you chose the prototyping tool to consider whether it could be exported and extracted for SOL submission. Alternatively, a web link of the prototype needs to be valid for at least 90 days.

Part 5 Usability Testing

Deliverable 1000 Words

Part five will be the usability testing. As part of your interface implementation process, you will have to test your interface. Your will be responsible for what UX or Usability testing you carrying out, and accordingly, design the test and have it approved by your tutor. You should recruit participants to test the project, with predefined demographical criteria, you will be responsible to bring them to the lab and test your interface. Data analysis of this part should inform the final design, and this should be documented in 1000 words report supported with heat maps and gaze plots.

Usability testing metrics:



  • Layout: Inability to detect something users need to find; Aesthetic problems; Unnecessary Information.




  • Terminology: Unable to understand the terminology.

  • Feedback: User does not receive relevant feedback or it is inconsistent with what the user expects.

  • Comprehension: Inability to understand the instructions given to users on the site.

  • Data Entry: Problems with entering information.

  • Navigation: Problems with finding users way around the test site/system/software.



Assessment criteria



























































































































































































































































































































































































































































































































































A


B



C


D


F



Analysis of User experience requirements, usability planning & design (ref L.O. K1,C1,P1)










Able to critically analyse UX







Identification,


problem and conduct a thorough


Good understanding of UX


Able to recognise a UX


Can identify some key


analysis, planning of


analysis, plan & design of a


analysis techniques and


research issues and apply a


elements of the HCI


a poor standard


development problem, select


methodologies evidenced


series of steps


problem and plan a set of


which does not meet


effectively between different


by set of UX analytical


in providing a solution to a


actions to achieve that task


or address problem


alternatives and provide


artefacts. Able to apply a


usability & interaction


based upon a given method.


area. Does not reach


justification in the context of


suitable,


development problem.


Although sufficient has flaws


required threshold.


problem and in the light of


logical series of steps


However, analysis or


in elements and/or actions,


Doesnt include UX


existing HCI theory.


effectively and


design may be weak in


and/or method. Analysis has


artefact.


To include: User analysis, task


consistently in providing


parts or use of the


the minimum required



analysis, screen


a solution to a usability


methodology inconsistent.


elements that exceed the



designs, windows hierarchy


& interaction/software


To include: User analysis,


threshold.



diagrams etc. More


development problem. To


task analysis, screen




complete designs will include


include: User analysis, task


designs, windows hierarchy




establishment of


analysis, screen


diagrams.




usability requirements for


designs, windows hierarchy







subsequent evaluation.


diagrams.











Implementation of Design and Evaluation (ref L.O. K1,C1)












Able to produce a usable and


Can implement a design


Can implement an HCI


Can apply visual


Does not reach


robust interface with fully


spec. in full, within a


problem solution from a


environment design tools


required threshold.


functional components from a


visual environment


design specification


and techniques in solving a


Implementation &


given specification fully


well-informed by


informed by evaluation.


structured and/or user


evaluation


informed by evaluation.


evaluation while


The specification may not


related problem informed by


inadequate.


Demonstrates exceptional skill


respecting good


be implemented in full


evaluation. However, the



in the use of the visual


professional HCI


and/or the system may not


solution may be partial or



development environment.


principles and practice.


be sufficiently robust.


may employ only a subset of



Comprehensive and thorough


Some robust usability


Some evaluation / testing


the appropriate techniques.



evaluation and usability testing.


evaluation / testing.


will have been carried out.


Evaluation superficial,








marginal testing.



Identification and appraisal of key areas of work (ref L.O. C1,P1)










Able to define and conduct a


Able to define and


Able to define and reflect


Able to describe and partly


Does not reach


rigorous critique of key areas in


reflect upon key areas in


on key areas in the context


reflect on some key


required threshold.


the context of very clearly


the context of well-


of recognized HCI issues.


elements within the HCI


Identification &


defined HCI issues and to


defined HCI issues and


Some solid critical


area. Definition and critical


appraisal of a poor


evaluate the solution and the


provide a critical


evaluation against original


evaluation is superficial.


standard which fails


solution strategy with reference


assessment of actions


requirements though this



to reach required


to existing theory. Able to


taken. Able to identify


could be extended.



threshold.


assess the implications of


alternative solution







adopting alternative solution


strategies.







strategies














Knowledge and Understanding & Contribution (ref L.O. C1,T1)













Demonstrates a detailed


Comprehensive overall


Demonstrates familiarity


Satisfactory understanding


Does not reach


recognition and knowledge of


understanding of issues


with issues and practice in


and identification of HCI


required threshold.


theory & practice in the context


& practice in the context


the context of human-


issues, design capabilities ,


Inaccuracies /


of human digital interaction and


of human digital


digital interaction with a


evaluation issues and


omissions in areas of


an in-depth identification and


interaction with a


software model.


functionally of the interface


theory & practice may


understanding of concepts.


software model. Has


Reasonable familiarity with


and software model but


be substantial with


Has the ability to synthesize


read around the subject


recommended reading.


lacking in depth and


irrelevancies.


and apply information in the


and is able to integrate


Some gaps in significant


breadth. Minor contribution


Struggles or fails to


solution of a problem in


and organise


areas. Contribution to


to group. Poor written


engage with


conjunction with team. Makes a


information. Has clearly


group is acceptably


reflection on work


concepts, issues


full well managed & positive


worked with the team


managed with some gaps


contributed to group with


within HCI. Very


contribution to work produced


and made a significant


in depth and breadth.


little or no example


little or no reflection


by group. Is able to reflect fully


contribution to


Written reflection of


artefacts, poor referencing.


on contribution with


on how contribution is made


group/team work. Able


contribution is constructed



no example artefacts.


with fully referenced clear


to reflect on how


clearly with some gaps and




example artefacts.


contribution is made with


few example artefacts





referenced examples.


which may not be clearly






referenced.




Presentation & planning (ref L.O. C1,P1,T1)







Comprehensive, detailed,


Provides a coherent


Provides a coherent style


Meets the basic guidelines


Does not reach


coherent, & consistent


clear well planned


and structure for the


for a given presentation and


required threshold.


throughout with no errors of


whole. Consistent in


subject in hand with some


presentational style.


Aspects substantially


rationale reasoning or fact,


rationale, reasoning,


structural and information


Evidence of planning.


unclear, incoherent or


Very well planned.


Planning.


defects. Well planned.



missing

Learning Outcomes: Self-Assessment

(LOs mapped for each of the 3 sections. Evidence all 5 are addressed.)

What you will be able to do after the module: Use the key words of the LOs.




































Module Learning Outcome


Evidence (pg #)


Notes


Personal Learning Outcome


1. Implement problem solving techniques into designing features and functionalities to produce industry level products.




2. Compare User Experience principles to accommodate different forms of interaction across multiple touchpoints (physical and/or digital), and to formulate and apply these principles in complex contexts.




3. Analyze proposed UX design solutions using a range of methodologies and techniques against goals, objectives and key performance indicators (KPIs).





4. Critically evaluate and validate solutions against goals, objectives and key performance indicators (KPIs) with a view to continuous improvement of the digital product or service.




5. Apply accessibility principles to digital product design.



Ethics Policy

The work being carried out by students must be in compliance with the Ethics Policy. Where there is an ethical issue, as specified within the Ethics Policy, then students will need an ethics release or an ethical approval prior to the start of the project.



  • The Ethics Policy is contained within Section 2S of the Academic Handbook:



https://staff.solent.ac.uk/official-documents/quality-management/academic-handbook/2s-solent-university-ethics-policy.pdf



  • The British Education Research Association (BERA) research guidelines are useful for your surveys and interviews.



I have read and applied the appropriate ethics guidelines for this assessment.

  • Uploaded By : Akshita
  • Posted on : November 25th, 2024
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