TCHR3001 CONTEMPORARY PEDAGOGIES AND TECHNOLOGICAL ADVANCES FOR THE 21ST CENTURY ENGAGEMENT
- Subject Code :
TCHR3001
- University :
Deakin University Exam Question Bank is not sponsored or endorsed by this college or university.
- Country :
Australia
Annotated Bibliography
CONTEMPORARY PEDAGOGIES AND TECHNOLOGICAL ADVANCES FOR THE 21ST CENTURY ENGAGEMENT
Student Name: Priya Choudhary
Student ID: S364694
Annotated Bibliography
Citation: Oliveira, A., Feyzi Behnagh, R., Ni, L., Mohsinah, A.A., Burgess, K.J. and Guo, L., 2019. Emerging technologies as pedagogical tools for teaching and learning science: A literature review.Human Behavior and Emerging Technologies,1(2), pp.149-160. https://doi.org/10.1002/hbe2.141
Annotation: This article provides an overview of the latest technologies in the field of science education. The authors examine the different types of technologies that have emerged and note that the field has become increasingly complex, which presents challenges for science educators trying to help students. The authors noted that gamification can be used to create game-based learning environments that simulate real-life situations, promote collaboration, and provide immediate feedback to students. Virtual and augmented reality were found to have potential in science education, as they enable students to experience complex scientific concepts in immersive and interactive ways. The authors argue that these new technologies do not exist in isolation and that it is important to consider the sociocultural context of the classroom when implementing them. The article concludes that more attention should be paid to the sociocultural aspects of technology in the classroom to ensure that it is used effectively in science education.
Citation: Khusainova, G.R. and Galikhanov, M.F., 2021. Work-in-progress: development of the discipline innovations in engineering pedagogy as part of an advanced professional training for educators of engineering schools in higher education institutions. InEducating Engineers for Future Industrial Revolutions: Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020), Volume 2 23(pp. 3-10). Springer International Publishing. DOI: 10.1007/978-3-030-68201-9_1
Annotation: The study investigates new approaches in pedagogy to train engineers who can effectively tackle challenges in the future. The article presents the findings of a collaborative effort among universities from various countries to develop a multi-level curriculum for training educators. The study emphasizes that creativity is a crucial element for effective teaching. The study concludes that continuous learning through ongoing sessions is the best way to achieve optimal results in adapting new techniques for both students and educators in a shorter period.
Citation: Deliyannis, I. and Kaimara, P., 2019. Developing smart learning environments using gamification techniques and video game technologies.Didactics of Smart Pedagogy: Smart Pedagogy for Technology Enhanced Learning, pp.285-307. DOI: 10.1007/978-3-030-01551-0_15
Annotation: This study discusses the potential of using gamification techniques and modern technologies to develop smart learning environments. The researcher discovered that these environments can be created through a combination of pedagogical principles and complex engineering processes, although the requirements for pedagogy have increased over time. The study suggests that the use of augmented reality, holograms, and virtual reality can enhance pedagogy and allow for the delivery of higher-level content. However, the study acknowledges that the programming process can be complex and that experts may not have the necessary programming experience. The study suggests that the development of smart learning environments can be facilitated by using multimedia development tools that do not require advanced programming skills.
- Citation: Bernacki, M.L., Greene, J.A. and Crompton, H., 2020. Mobile technology, learning, and achievement: Advances in understanding and measuring the role of mobile technology in education.Contemporary Educational Psychology,60, p.101827. https://doi.org/10.1016/j.cedpsych.2019.101827
- Annotation: The article states that the use of personal electronic devices can be used to engage in learning by connecting with educators, media, peers and experts. This study examined the promise and unexamined expectations of mobile learning, ideas developing and theories around these. And the authors have found out that the wearable technologies and mobiles are the key components and further it is found that the learning with these devices affects the products and process of learning by interactions with other constructs of psychology.
Citation: Curtis, M.D., 2019. Professional technologies in schools: The role of pedagogical knowledge in teaching with geospatial technologies.Journal of Geography,118(3), pp.130-142. doi/abs/10.1080/00221341.2018.1544267
Annotation: In this article, the author discusses the potential of personal electronic devices in promoting engagement in learning by facilitating connections with educators, media, peers, and experts. The study focuses on exploring the promises and unexamined expectations of mobile learning, including the development of new ideas and theories. The authors emphasize the significance of wearable technologies and mobile devices in this context and highlight the impact of learning with these devices on both the products and processes of learning, as well as interactions with other psychological constructs.